miércoles, 22 de abril de 2009

Starwars: Rebel Strike - Rouge Squadron III for the Nintendo GameCube

Starwars: Rebel Strike – Rogue Squadron III for Nintendo GameCube 7.0



Developer: Factor 5
Publisher: LucasArts
Platform: Nintendo GameCube
Release Date:
NA: October 15, 2003
PAL: November 7, 2003
Genre: Action
Mode(s): Single Player, Multiplayer
Ratings:
ESRB: T
OFLC: G8+
PEGI: 12+

Starwars: Rebel Strike – Rouge Squadron III is based on the incredibly famous Starwars franchise, and I think the Starwars franchise needs no explanation. Starwars games have appeared thorough videogame generations in general, whether it’s the first generation or newer generation consoles bringing quality movie based games. This game appears to be a sequel to another game that had appeared on the GameCube called ‘Starwars: Rogue Squadron’.

The game’s story is based after the destruction of the Death Star and the rebellion; Luke Skywalker, Wedge Antilles, and the rest of the alliance face an invasion that assaults the Rebel Base at Yarvin 4. TIE fighters swarm the skies and imperial forces storm the base to capture any remaining high-ranking Alliance officers; it is up to the rebellion to repel the Imperial forces swarming them.

In Rebel Strike, missions revolve around objectives you must do before completing a mission, these which usually revolve around destroying a number of things, protecting objects, or simply getting to the end of a level. There are three ways to play the game, by land, by air, or by using machines such as ‘Walkers’.


You spend most of the game fighting by air; before starting a mission, you can usually decide which craft you would like to fly with. Flying is pretty good with abilities to either shoot or throw bombs, plus change camera angles and using good use of the control; there also good quantities of enemies by screen which is pretty cool.


By Land, you usually play as a character either wielding a gun or a lightsaber, you can pick up guns from enemies and also throw bombs when available. There’s one problem related to the foot missions, though, and that’s the camera. The camera can sometimes either leave you behind or can get too close to you, while it’s not much a problem, it’s not perfect, and makes some foot stages seem awkward; nevertheless, they are playable, and it’s not much of a big deal.

Finally, playing by using machines is definitely the most tedious way to play the game. Using vehicles like motorcycles isn’t very annoying, but playing with walkers is a living hell. You move the walker by pressing the R button and aiming with the joy stick, which is really a very an odd way to play; it’s clunky, and the only time of the game were the controls really do suck. You can get stuck and aiming can be the most imprecise thing in the world.

Now to how the game actually works, you can choose different campaigns as you progress in the game, this being by playing as Luke Skywalker, Wedge Antilles or unlocking bonus levels from medals you’ve acquired in the game; with all these missions you will be either playing them by land, by machines, or by the air.There game isn’t really broken so there’s really not much to say… but there’s one great problem the game has. It gets too hard way too fast; and I’ll mention why. For example, in the game you go by never dying in a mission, to try to complete a mission five to eight times in a row. You only start with three lives, and while some air crafts and machines may recover energy, you can never get any more lives in a mission, and trust me, you’d wish you could get one. In fact, the game would have been a lot more enjoyable if it simply weren’t as hard as it is.


Rebel Strike is too difficult, whether it’s being confused to how to complete a mission to the actual playability of the game. If you’re lucky to actually play the game right you’ll be awarded by a medal, in which medals, depending on the one you get, gives you points for unlocking goodies in the game. Gold Medals give 10 points, Silver medals give you 6, and Bronze Medals give you 3. Getting Gold Medals is literally impossible, there is no way possible one could get one, unless you’re some sort of master player or something crazy like that. But apparently, the game expects you to get them, because it’s not long enough before some bonus missions request large amounts of points; meaning you’d have to turn into a Starwars pro to actually unlock every single mission in the game.

The graphics in the game are ugly. I’ve seen games from 2002 look like a Godsend compared to this game’s graphics, there’s no real excuse. It’s also funny since the cover and back of the game box shows really nice graphics compared to the actual game. The game can also show cut scenes of past movies, and although they look really cool, shouldn’t be the main graphic point of the game.

The music in the game is pretty much one of the most professional things about the game. You’ll be listening to tracks from the original trilogy along with good voice actors and good sound effects. There’s nothing lacking in here.

Overall, Star Wars Rebel Strike – Rogue Squadron III is a pretty good game, but also passable. If you can get past the bad controls of the Walkers and stand the difficulty, you’ll probably find a good game here.

Gamplay: 8.0 A good game in terms of playability. It’s really cool on how you could actually choose between three types of game play, but it could have worked out even better.

Graphics: 6.0 Ugly by the time. In all honestly, facial features are pretty weak and some of it isn’t very pretty to look at. Movie cut scenes are pretty good, though.

Controls: 7.0 Good use of lesser known buttons of the Nintendo GameCube. The controls would have been almos perfect if it weren't for the use of the Walkers, thank God you don't use them as often.

Sound: 9.0 Top Notch stuff. Music from the old trilogy packed with good voice overs and great sound effects.

Overall 7.0: It’s passable, but it’s a good game if you can get past all the issues within it.

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